Exodus: An Exploration for the Hardcore Futurism Fanatic.
For a specific breed of science-fiction enthusiast, the announcement of Exodus stood as the most impactful reveal from a recent gaming awards ceremony. It's worth noting, those very fans may not have grasped its full implications during the initial showcase.
Exodus, the debut title from a new studio staffed with former talent from a legendary RPG developer, was initially unveiled a couple of years prior. At the latest event, the development team provided an projected release window of 2027, accompanied by a fast-paced trailer. Prior to this presentation, the studio's leadership discussed some of the authentic scientific theories that serve as the basis for the game's universe: relativistic time effects, biological engineering, and galactic expansion. These are all appropriately complex ideas, which are notoriously challenging to express in a brief, cinematic trailer.
“It's a shame some of those innovative and fresh ideas were shown in the trailer. All I saw was ‘generic man in space,’” wrote one commenter. Another responded, “All I got was ‘we have a well-known space opera RPG at home.’” Feedback in community spaces were correspondingly varied.
The trailer's strategy undoubtedly is logical from a business perspective. When attempting to stand out during a hours-long barrage of game announcements, what is more marketable: A team debating the intricacies of Einsteinian physics? Or massive robots combusting while other mechs shoot energy beams from their faces? However, in prioritizing visual bombast, the developers failed to include the more nuanced details that make Exodus one of the more exciting hard sci-fi games coming soon. Let's break it down.
The Question of Humanity
Does Exodus contain aliens? Perhaps. That's complicated. Recall that scene near the beginning of the trailer, depicting a humanoid with ashen skin and technological components fused into their flesh. That was definitely an alien, correct? In the end hinges on your interpretation regarding one of the game's major thematic dilemmas: If you applied gradual replacement philosophy to the human DNA, is what is left still human?
“We want the Celestials... for a player who isn't dedicate considerable amounts of time into absorbing the lore, to still comprehend the fundamental idea that they're advanced humans, understand that they’re an opposing force you have to confront... But also, importantly, make sure it's enjoyable and that they're impressive and that they are satisfying to fight against,” explained the studio's general manager.
Grasping how these non-human beings aren't technically aliens requires wrestling with enormous expanses of both the galaxy and temporal progression. Time dilation — the relativistic effect that time moves at a reduced rate for high-velocity objects — is an operative core tenet of Exodus’ narrative setting. Here are the fundamentals: Humanity evacuates a depleted Earth in the 23rd century for a distant corner of the Milky Way. Due to time dilation, some human travelers arrive ages before others. Those firstcomers radically altered their DNA and adopted the “Celestial” name.
“There’s different levels of evolution. The people who reached the Centauri cluster first... had many thousands of years of evolution into the Celestials... They really see unaltered humans as sort of backwards, inferior, not really fit for the upper echelons of society,” stated the game's lead writer.
Exodus is set approximately 40,000 years in the future. Ponder that immensity — that's effectively all of our documented past repeated ten times over. Now imagine what humans would look like if they spent ten entire human histories pushing the limits of biological science. You would never perceive the outcome as human. You might even believe you're observing an alien. The most vicious branch of Celestial, known as the Mara-Yama, can adopt various forms. Some possess fangs and appendages and stand nine feet tall. Others are encased in exoskeletons. According to companion lore, when Mara-Yama travel between stars, their physical forms can degenerate into little more than a fleshy blob attached to a head.
Building a Sci-Fi Canon
Amidst the detonations, beam attacks, and war beasts, you might have caught snippets of seemingly magical technology in the trailer. The protagonist, Jun Aslan, uses a chrome machine that produces a violet glow. A spaceship jets into a portal and vanishes at incredible speed. This all seems past human understanding, the kind of tech ascribed to a Type 3 civilization. Yet, these are further examples of elements that seem alien but are firmly grounded in mankind's own ascension.
Beyond the core development team, the Exodus universe is being expanded by what the narrative lead called a duo of “literary legends.” One bestselling author has already published a doorstopper novel set in the universe, with another planned, while another esteemed writer has contributed a series of short stories. Incorporating such respected science-fiction talent into the world years before the game's release has permitted the studio to develop a layered fictional universe as a framework for the game.
“It was really a joint venture. We had set some foundations, and working with him, he would have ideas... and we would work to see how they all fit together... With someone so talented, you don't want to constrain him. You want to give him latitude,” the narrative director said of the collaboration.
One key scene shows Jun seemingly shape the ground beneath him, fashioning stone into a makeshift bridge. This material, called livestone, reacts to brainwaves from Celestials or a specific human subclass — descendants of later human arrivals who were allowed certain technologies by the Celestials. Since Jun shows this ability, questions are raised about his status.
“Jun's not exactly a Uranic human... Jun is sort of a unique version, for want of a better term,” clarified the writer, adding that the ability to interact with Celestial technology is a “central mechanic of the game.”
The vast scale of the Exodus setting — both in the galaxy and historical time — means there is ample room for various stories to coexist, using the same established rules without causing interference.
Stories Within the Void
Although Exodus has been in development for a couple of years and is still distant, several stories have already begun to be told within its universe. The first major novel explores the connection between a Uranic human and a woman whose ship arrived many millennia later than planned, making Celestials completely alien to her experience. An episode of a television series tells a heartbreaking story about a father searching for his daughter across star systems, with time dilation imparting life-altering effects on their family; by the time he finds her, she has aged a lifetime.
The game itself is centered on “Jun’s story,” set on the planet Lidon — a world mostly abdicated by Celestials that has become a refuge. A consuming plague known as “the Rot” has begun eating away at everything, including critical life support systems, and Jun must master his unusual powers to {find a solution|stop